I published this article which examines the cinematography of the film in the context of our industrialised workflow processes.
I just keep rewatching this extraordinary video. I love the illumination of the industrial space, and the way the lighting works with the choreography to evoke a coherent psychological space, apparently that of an AI scrutinising holograms of Lee Miller, Ann Boleyn and Sylvia Plath...the "dead crushes" of the band members.
More info themusic.com.au/news/all/2017/07/19/alt-js-deadcrush-clip-is-an-unsettling-but-mesmerising-trip-into-a-subterranean-dystopia/
and the DOP's website:
I'm very pleased that both "The Lego Movie" and "Legend of the Guardians" make this list, and LOTG is number 2.
It's a tribute to all the highly creative people who worked on these films, with special mention to my awesome teams on each film.
Animation Magazine has published an article on "The Evolving Role of the CG Director of Photography". I am mentioned....
Julie Gautier is a freediver and filmmaker who has created some extraordinary underwater short films exploring weighlessness and liberation from traditional notions of dimension (no up and down).
The work is surreal and exquisite.
She works in tandem with her partner Guillaume Néry, reigning world champion freediver, and operated the camera while freediving.
Matt Workman, who runs Cinematography Database, interviewed me and Pablo Plaisted for an article in two parts on The Lego Movie - Anamorphic Virtual Cinematography.
It covers my thoughts on setting up and running a lighting department as well.
Yuri Neyman, ASC, co-founder of the Global Cinematography Institute, has written a very interesting article entitled "If Beauty Will Save the World, Will it Save Cinematography?" in which he "looks at the history of cinematography and its roots in painting for clues about how to continue to develop the art and craft".
Thought this essentially one-man effort was worth a post.......
Tal Peleg, a Senior Cinematics Animator at Naughty Dog in LA (makers of The Last of Us and the Uncharted game series) has created a fan trailer for a theoretical sequel to EA's Dante's Inferno game.
Tal "single handedly took on scene assembly, editing, animation, lighting, matte painting and compositing" - you can see the results below.
Tal has put together a behind-the-scenes exposition as well featuring key artwork, colour boards, matte painting procedures, animation and simulation and more.
Matt Workman runs a blog called Cinematography Database, and his most recent posting is an interview he did with Sharon Calahan, who earlier this year was the first Director of Photography working purely in CG to be inducted into the American Society of CInematographers.
In the interview reference is made to Ms Calahan's contribution to the 1996 SIGGRAPH session "Pixel Cinematography". The coursenotes are available online here and are as pertinent today as they were in 1996.
I'm a Lighting Supervisor and DOP working on full CG feature animations.